Uwe Wegener
3d senior artist
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Sketchfab

Next gen 3d models and textures made with 3d Coat, Quixel or Substance Designer+Painter
Project: Altar of sacrifice
Year: 2016
Programs: 3ds Max, Photoshop, 3d coat, Zbrush
Tasks: Modeling the high poly and lowpoly mesh of an altar, baking normal map in substance. Texturing/materials in 3d coat.

Altar of sacrifice by jelefaz on Sketchfab


Project: Coffee mill
Year: 2015
Programs: 3ds Max, Photoshop, 3d coat
Tasks: Modeling the high poly and lowpoly mesh of an antique coffee mill, baking normal map in substance. Texturing/materials in 3d coat.

Coffeemill by jelefaz on Sketchfab


Project: RG59 gas-revolver
Year: 2015
Programs: 3ds Max, Photoshop, 3d coat
Tasks: Modeling the high poly and lowpoly mesh of my RG59 gas-revolver, baking normal maps in substance. Texturing/materials in 3d coat.

Rg59 revolver by jelefaz on Sketchfab


Project: Medieval Crossbow
Year: 2015
Programs: 3ds Max, Photoshop, 3d Coat
Tasks: Modeling and texturing of a medieval crossbow using 3d coat

Crossbow medieval by jelefaz on Sketchfab


Project: SciFi Building testwork for Blue Byte
Year: 2015
Programs: 3ds Max, Photoshop, Substance Designer+Painter
Tasks: Modeling and texturing of a scifi building as a test-work for Blue Byte. Unfortunately they didn´t hire me for internal reasons.

scifi building by jelefaz on Sketchfab


Project: Wolffenstein Kampfpistol
Year: 2015
Programs: 3ds Max, Photoshop, Substance Designer+Painter
Tasks: Modeling the high poly and lowpoly mesh of my RG59 gas-revolver, baking normal in substance. Texturing/materials in 3d coat.

Kampfpistol Wolfenstein by jelefaz on Sketchfab


Project: Darksiders 2 Fan-art Shield
Year: 2014
Programs: Zbrush, 3ds Max, Photoshop, XNormal
Tasks: Modeling a high poly wild/desert dog in Zbrush and going through the whole process of converting it to a low poly realtime mesh.

Project: Desert dog workshop result
Year: 2014
Programs: Zbrush, 3ds Max, Photoshop, XNormal
Tasks: Modeling a high poly wild/desert dog in Zbrush. First time going through the whole process of converting it to a low poly realtime mesh with normal maps.

Desert Dog by jelefaz on Sketchfab

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  • Games
  • Film/Visualization
  • SKETCHFAB
  • About
  • contact