Project: Altar of sacrifice
Year: 2016
Programs: 3ds Max, Photoshop, 3d coat, Zbrush
Tasks: Modeling the high poly and lowpoly mesh of an altar, baking normal map in substance. Texturing/materials in 3d coat.
Year: 2016
Programs: 3ds Max, Photoshop, 3d coat, Zbrush
Tasks: Modeling the high poly and lowpoly mesh of an altar, baking normal map in substance. Texturing/materials in 3d coat.
Project: Coffee mill
Year: 2015
Programs: 3ds Max, Photoshop, 3d coat
Tasks: Modeling the high poly and lowpoly mesh of an antique coffee mill, baking normal map in substance. Texturing/materials in 3d coat.
Year: 2015
Programs: 3ds Max, Photoshop, 3d coat
Tasks: Modeling the high poly and lowpoly mesh of an antique coffee mill, baking normal map in substance. Texturing/materials in 3d coat.
Coffeemill by jelefaz on Sketchfab
Project: RG59 gas-revolver
Year: 2015
Programs: 3ds Max, Photoshop, 3d coat
Tasks: Modeling the high poly and lowpoly mesh of my RG59 gas-revolver, baking normal maps in substance. Texturing/materials in 3d coat.
Year: 2015
Programs: 3ds Max, Photoshop, 3d coat
Tasks: Modeling the high poly and lowpoly mesh of my RG59 gas-revolver, baking normal maps in substance. Texturing/materials in 3d coat.
Rg59 revolver by jelefaz on Sketchfab
Project: Medieval Crossbow
Year: 2015
Programs: 3ds Max, Photoshop, 3d Coat
Tasks: Modeling and texturing of a medieval crossbow using 3d coat
Year: 2015
Programs: 3ds Max, Photoshop, 3d Coat
Tasks: Modeling and texturing of a medieval crossbow using 3d coat
Project: SciFi Building testwork for Blue Byte
Year: 2015
Programs: 3ds Max, Photoshop, Substance Designer+Painter
Tasks: Modeling and texturing of a scifi building as a test-work for Blue Byte. Unfortunately they didn´t hire me for internal reasons.
Year: 2015
Programs: 3ds Max, Photoshop, Substance Designer+Painter
Tasks: Modeling and texturing of a scifi building as a test-work for Blue Byte. Unfortunately they didn´t hire me for internal reasons.
scifi building by jelefaz on Sketchfab
Project: Wolffenstein Kampfpistol
Year: 2015
Programs: 3ds Max, Photoshop, Substance Designer+Painter
Tasks: Modeling the high poly and lowpoly mesh of my RG59 gas-revolver, baking normal in substance. Texturing/materials in 3d coat.
Year: 2015
Programs: 3ds Max, Photoshop, Substance Designer+Painter
Tasks: Modeling the high poly and lowpoly mesh of my RG59 gas-revolver, baking normal in substance. Texturing/materials in 3d coat.
Project: Darksiders 2 Fan-art Shield
Year: 2014
Programs: Zbrush, 3ds Max, Photoshop, XNormal
Tasks: Modeling a high poly wild/desert dog in Zbrush and going through the whole process of converting it to a low poly realtime mesh.
Year: 2014
Programs: Zbrush, 3ds Max, Photoshop, XNormal
Tasks: Modeling a high poly wild/desert dog in Zbrush and going through the whole process of converting it to a low poly realtime mesh.
Project: Desert dog workshop result
Year: 2014
Programs: Zbrush, 3ds Max, Photoshop, XNormal
Tasks: Modeling a high poly wild/desert dog in Zbrush. First time going through the whole process of converting it to a low poly realtime mesh with normal maps.
Year: 2014
Programs: Zbrush, 3ds Max, Photoshop, XNormal
Tasks: Modeling a high poly wild/desert dog in Zbrush. First time going through the whole process of converting it to a low poly realtime mesh with normal maps.
Desert Dog by jelefaz on Sketchfab